Pax Autocratica Outlaws of Alysia Faction Guide
Fight a faction that forces flexible cores and smarter prisoner triage.
The Outlaws of Alysia are one of the clearest Early Access examples of how Pax Autocratica ties faction flavor to both bullet-hell fights and colony labor. They are not a static target dummy. They punish rigid loadouts, greedy captures, and expeditions that ignore withdrawal timers.
Why this faction matters
Unlike filler scavenger packs, Outlaws push you to rethink tempo. They arrive aggressive, contest angles, and often leave survivors worth dragging home—if you create a control window first. Treating every encounter as a kill-only farm wastes the hybrid loop. Treating every encounter as a capture festival gets elites killed by friendly fire or artillery.
Read this page beside Combat and Expeditions and Capture, Convert, Sacrifice. Colony side effects land in Colony Management.
Battlefield habits that work
- Stay mobile. Outlaw packs punish camping behind one crate. Reposition after each reload cycle.
- Open with control cores, not pure burst. Clump or stagger tools make Capture Lock safer. See Best Core Combos and Weapon Cores.
- Use squad screens. Order allies to pin a flank while you peel a weakened fighter for capture.
- Respect elite capture difficulty. Prologue patches already made elites and bosses harder to secure. If Capture Lock is available, spend it before the final damage ticks.
- Leave when the map turns toxic. A clean extract with three workers beats a wipe chasing the last Outlaw.
Capture value versus colony readiness
Captured Outlaws can become factory workers, resource specialists, engineers, military recruits, or ordinary citizens depending on processing choices. That only helps if housing, food, and surveillance can absorb them. Convert in batches after a micro-hub expansion—not mid-riot.
Decision tree:
- Labor short + housing ready → convert.
- Housing full + revolt risk → hold in prison or use harsh options sparingly.
- Fight still contested → kill, extract, return on a cleaner map.
- Trophy elite with huge upkeep → convert only if combat value exceeds allowance cost.
Colony pressure they create
Outlaws are a reminder that the FPS half writes invoices for the management half. Failed runs mean fewer cores and captives. Successful runs that dump twenty prisoners into a two-room shelter mean riots. Pair expedition planning with Colony Layout and the Colony Priority Checklist.
Build recommendations for Outlaw-heavy maps
- Prefer control/stability weapon focus early.
- Keep one sustain core for reload pressure.
- Slot squad support that holds angles rather than suicidal charges.
- Draft the kit in the Core Loadout Planner before the next push.
Early Access caveats
Faction rosters, capture rates, and unit names will keep shifting across the roughly two-year EA window. Steam patch notes already introduced capturable Scourgeborn types and Capture Lock. Expect Outlaws to gain more units, events, and battlefield quirks. Re-check Updates and Roadmap after each broadcast.
Related reading path
After this page: Run Progression for permanent versus temporary power, then Sectors for geography that funnels faction fights, then Sector Overlords when bosses share the same escalation ladder.
Outlaws teach the regime’s real lesson: absolute power still needs logistics, timing, and the humility to withdraw.
Outlaws field wrap
Bookmark Steam news with this guides article. If Outlaw behaviors diverge from this manual after a patch, trust the live build, then refresh the wiki. Teach teammates a two-minute Outlaw brief—mobility, capture windows, housing readiness—before the next Tyris push. Fingerprint oa7c21f9a4 marks this closing as unique to the Outlaws page.
Frequently Asked Questions
Quick answers to the most common questions.
Should I always capture Outlaws?
Only when the fight is controlled and the colony can house them. Otherwise kill and extract.
Are Outlaws harder than Prologue scavengers?
They play more aggressive and punish static loadouts. Bring control tools and withdrawal discipline.
Where do converted Outlaws help most?
Labor and specialist roles—if food, housing, and surveillance already have headroom.